There should be a small warning. This article contains a small amount of mat and a lot of subjective opinion. Therefore, if you do not like this kind of articles, it is better not to lose your time and go to do something more important. And so, I welcome everyone.
Ah, this year 2008 … the year when a huge number of very suitable projects came out. GTA 4, Sonic Unleashed, my favorite Devil May Cry 4 and Assassin’s Creed – all of them pampering players in the same year. But there was another project, which not many will remember now. And he was called
Yes, not the same! Prince of Persia in 2008 … I remember how for a very long time I flirted on the old computer in this masterpiece. True, my computer was darkened a couple of times and had to reinstall everything there, because of which all the sibs flew into oblivion and I, not seeing the alternative, overplay three times from the beginning. But how wonderful it was … uuu, you can’t imagine. And recently, I decided to still pass this game completely and make a finished opinion on the account of it. Strive comfortably, pour what you want there, and we go with you to the wonderful world of Prince Persia.
I will not talk much about the development. There were three Akobat brothers. Everyone pleased, they did not annoy anyone, in general, an idyll. But the dirty company of Jubisoft came up with the idea of a hell to understand where it came from: you need to make a new game in the series and not simple, but restarting … (I don’t know why I left this word, and God is with it)
In general, they somehow decided to shake more fruits from a famous series in Jubisoft, but for some reason they did not want to make a sequel. (Yes, then, of course, they will make a “prequel”, but what quality he will have, uuu …)
Before the game, it was known by unofficial names Prince of Persia: Ghost of the Past, Prince of Persia: Prodigy.
By the way, when I was looking for a game on the old computer, I could not find her folder for a very long time. I climbed everything and there was only one. Guess with what name?
I do not know what kind of genius did this repack, but use one of non -working names to designate the game folder … This is worthy of respect
And then the game is released in December 2008, and then he broke game critics … khe, khe. In general, the game was accepted positively. Among the advantages, unusual graphics, beautiful landscapes, successfully selected music, interesting acrobatics, funny and interesting dialogs were highlighted. Among the shortcomings, they surfaced: a boring gameplay, a uniform level of levels, boring collection of seeds of light, a small number of characters, repeating battles with bosses, and so on.
I also want to note an interesting fact I have found on the Internet. The Gamemia magazine praised the localization of the game, calling it almost perfect, noting the well -chosen voices of the actors and the efficiency of the translation. Why did I decide to focus on this? You will learn later!
In the meantime, we https://kingpalacecasino.co.uk/bonus/ move on to the plot. The game begins with the search for the prince of a certain headlight among sandstorms. However, the hero finds a mysterious girl running away from the guard instead of his satellite. The prince decides to follow her and finds out that the girl’s name is Elika and she has specific abilities. Well, and also, what is the head of the prince implies not a beautiful girl, but a simple donkey stuffed with gold and “soaring carpets”. We continue to pursue her until she saves us during the fall of the bridge. Here the girl already understands – well, from this guy certainly not to get rid of, then let him at least lead her to a certain temple. The prince, as you could guess, agrees (for without this there would be no plot).
Along the way, we are opening even more information about Elika – she is a princess, and the people who chase her are the king’s soldiers. In the temple, in which, as it turns out, the ancient god Ahriman is sealed, we meet with a dad who does not like the new daughter -in -law and a fight begins, which the father does not withstand and breaks the key to the dungeon of God. But they will not put a good god in the cage, and in this game Ahriman, or Ariman (if that really existing God) turns out to be an evil guy who already infects everything that he sees darkness. Prince and Elik are trying to get out of the dark version of the temple that they succeed.
After the liberation of Ahriman, our heroes will have to be difficult in the purification of fertile lands that restrain the ancient evil, as well as again sealing this very evil. The further plot is served to us in the form of dialogs between the prince and Elika, and everything seems to be fine, but still there are shortcomings. To activate this or that dialogue with Elika, you need to go to a special place and press the interaction key. At first everything seems normal, but passing further such a system begins to irritate. Moreover, you do not know in which places you need to trigger a dialogue, which is why you simply lose most of the plot information. If we talk about the plot itself, then I liked it. A new look at the history of the prince really succeeded in the scriptwriters. The ending turned out to be especially interesting, if you want to find out what is there, then go through yourself. I will not spoil.
I have played this game, but I can’t stop wondering gameplay. If we briefly plunge into the history of the series, we will recall that the prince’s gameplay consisted of Parkuru, battles with enemies (and bosses), as well as time mechanics. In the restart, the developers decided to revise all these elements. Let’s start with the mechanics of the sand of time, or rather with their complete absence. Yes, you were not mistaken, the standing element of the series is not here. And on the one hand it is great, because to be honest, for three parts it is already a little tired. But on the other, what the game offers in return cannot be called successful. As I said earlier, Elika has a divine force that is very often used in the game. For example, a great distance jump, the use of magic plates, which I will talk about very soon, battles with enemies. But the most important thing is salvation from death.
Yes, yes, yes. Remembering the implementation of the sands of time in the previous parts, you will immediately say that they are needed in order to reinforce the time if you have stuck in the battle with enemies or in the parking lot. However, the sands were not endless, and you could really die and go to the checkpoint. In the same game, Elik will constantly save us, and you simply will not die. On the one hand, it may seem that this mechanics were introduced for typical small children and players, but there is another side. Namely, the fact that Elika, saving us, for example, in a parking lot, sends us to the nearest platform, where you stood before the acrobatic tricks are performed. And the parkour is usually long, so you have to go through them over and over again, overcoming difficulties. As for me it turned out medium, I would still like to limit this ability and let the prince die normally. Okay, I was carried the wrong steppe.
Let’s move on to the next mechanics, namely magical slabs. They do not represent anything interesting. Yes, there are four plates that send us to four elements: fire, water, earth and air. They are used in parking and nothing of their own expert.
Blue and red platforms simply tolerate us from one platform to another, without any player’s interventions. Green allows the player to run down the wall, already allowing the prince to move along it. The yellow plate is the most interesting and the most … "difficult" in use. Activating it, Elika transfers us through the air. Like green, you are allowed to move the prince in his way, taking him away from the barriers. However, when you play for the first time (or turn after some time), then evasion simply takes you the brain. You do not understand how it works, you do not have time to dodge in time, you think, now, I flew over a sufficient distance – but not! The game is on *** b! You will "die" every time and return to the beginning. To this, his mother, it is difficult to get used to it, and every time you activate it, you just play a Russian roulette, but I will be lucky this time or not.
Ehh … I didn’t want to go to this. Pulled, did not spoil, did not affect this topic at all. But since I started … initially all the plates will not be available to us. In the course of the game, cleansing the level, we will receive light seeds scattered throughout the location. Why do you need light seeds? Well, as you could already guess, to open the plates. To begin with, you will need to collect 60 spheres of light (and these are approximately two traveled locations), then 170, 340 and in the end you will have to dial as many as 540 seeds of light. Yes … In order to unlock all plates, you need to gain 540 seeds of light. And you just can’t be discouraged, because the plates are needed to pass on the following locations. So you sit on the same level and clean it in full.
Say that this is tedious … Although, I can also highlight in this a plus. Locations are built so that it is a pleasure to study them. LVV-design is made very competently, and to get to some seeds you need to think a little with your head.
Yes, and if we talk about the design of levels, I will stop and praise the developers. Indeed, I have not seen such interesting locations for a long time. You really go to some Persian fairy tale: here is the palace in which the king and princess once lived, here is the temple in which the ancient evil is sealed, and released, this place acquires a more terrible shade. All levels on the locations are interconnected, and you can really see another undiscovered stage from the opposite side. All this is fascinating the spirit, and the used Cell schedule in graphics makes the picture on the screen even more fabulous and more beautiful.
Oh, that’s it, let’s go back to the gameplay, we still have a couple of mechanics left for analysis. For example, parkour. Yes, for a long time I pulled him, but, but there is nothing to talk about him. Remember the parkour in the past parts. The same thing here. Ah, yes, now the prince has a newfangled metal glove, with which he can both move from the walls and climb the rings. In principle, a suitable thing. Yes, it is also worth noting that in this part in Parkur, the developers made more emphasis on the speed of reactions and ease of management, rather than difficulty, as it was in the previous parts. I do not consider it something terrible, so we are moving on.
And we are moving to an interesting thing: fighting. After Akhrimiman was awakened, four boss-brigade bosses fall on our heads: a hunter, an alchemist, a concubine and a warrior. Each of them has its own background. For example, a hunter, before the transformation of Ahriman, was a prince who loved hunting. Alchemist was a great scientist Ahur, who, due to the search for eternal life, fell into the slavery of darkness.
Barts with bosses are held in several stages. Passing the levels, the player meets each of them on pieces of fertile land. In the course of advancement, bosses will be becoming more and more difficult, with new attacks and techniques. For example, the concubine during the first battle will in every possible way deceive the prince with illusions, and already in the final she will use all her power against us: from illusory doubles and teleportation to imputing the confusing prince of the spell, which manifests itself in the inversion of control.
Also, together with the bosses, ordinary enemies are also rolled out on us: a soldier of darkness that we can meet, simply studying the location. They are nothing special of themselves, weak and there are very few of them (compared to ordinary enemies from previous parts).
Well, now let’s talk about the prince himself. In total, the player is available for four attack keys: a sword blow, a glove punch, tossing up the enemy, the magic of Elika and the jump, as well as the block key. And from the buttons available to us, the game offers a choice of many combinations that you can either open yourself or not strain and see everything in the settings. I consider the first option the most interesting, because when you find the most powerful attack on your own, this is a little like that, but pleases.
The prince is also able to block the blows of enemies and, as you could guess, fend them off. However, enemies are capable of such. And if you are laid on the ground, then a completely interesting gamyil opens for you – QTE. Yes, 2008 games are so mechanics by many games, remember the same Spider-Man: Web of Shadows. But if you showed you to press on it, then only an attack icon is shown in this game. Without the name of the button.
There is no this insert in the video, so consider with exclusive content. In general, the lack of key names, as I understand it after writing the script, is due to the fact that the game was originally created for the consoles, and only then only for PC. It can also be understood by different colors of buttons that are very strongly referring to the gamepad.
Well, in general, this is a fairly serious minus, and I will not justify it in any way.
But that I will not scold for sure, so this music. Lord, I will kiss the composer who wrote Ost for this game. Incomparable soundtracks that are ideal for each level. In each composition, Persian motifs are clearly traced, which, combined with the outside world, create an amazing fabulous atmosphere. Brass instruments combined with a heartbreaking violin and acapella on the background simply break through your brain. Yes, only the main topic of what is worth it. The heavy and vague beginning is already allowing us to understand that we were not in such a simple children’s fairy tale. Further, the music only becomes louder and brighter, showing the entire scale of what is happening. Light flute with acapella in the middle, as it were, refers us to the fact that even in impenetrable darkness there is still a ray of light and tranquility.
And so you can burst out about any music from this game. Is it not awesome!
But I won’t show off about for a long time, so it’s about voice acting. I already mentioned in the beginning that critics very much praised ours, Russian localization. And yes, she is not bad. The actors of the voice acts played very well. Someone will say that Peter Glants has somehow fed up for the role of the prince, but in this game he played him the way he initially conceived him. Where the American version is surprised or laughs at what is happening, in dubbing it is almost identical. The Glane has a living prince: somewhere cheerful, somewhere serious. Elika also turned out to be fame. The actress of the voice acting also tried to convey the original Elik, which, in my opinion, did her. But there is a spoon of tar, which does not allow you to call dubbing excellent, as they did in the magazine "Gambling". And now I’m not talking about the correctness of the translation (I don’t rummage about it, there are still people who are well versed in this). I’m talking about the quality of the sound itself. In some places you can hear various clicks, during some dialogs the sound of the voice acting became very quiet, and the music is very loud, and many other bugs. They are, and they should not be denied. Therefore, I put a good voice well good.
Well, it’s worth it to come to an end. Yes, the game turned out not without jambs. But she is still beautiful. And here not nostalgia says in me, as many may seem, after a recent reproduction, the game still likes and delays what already says a lot. I advise you to go at least for the sake of the atmosphere itself, because it is very difficult to convey it in words and in the video, you need to try it all yourself. Well, I will finish. Thank you for devoting the time to my article (or maybe even a video), you will see you with you on the Internet.